Zu allen behandelten Themengebieten stehen ausführliche Vorlesungsskripte (PDF-Dateien) zur freien Verfügung, die sich separat lesen und herunterladen lassen.
Hier nun eine genaue Übersicht über die behandelten Themengebiete:
- OpenGL Transformations: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture3-2010.pdf
- Point Sprites and Vertex Buffer Objects: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture4-2010.pdf
- Environment Mapping: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture5-2010.pdf
- Framebuffer Objects: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture6-2010.pdf
- Texturing, Sampling, Occlusion Queries, Conditional Rendering: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture7-2010.pdf
- GLSL Shading Language: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture8.pdf
- The OpenGL Interface to GLSL: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture8b.pdf
- Local Lighting and Coordinate Frames: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture9.pdf
- Lighting Models: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture10.pdf
- Texturing and Lighting: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture11-2010.pdf
- Light Sources: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture12.pdf
- Texture Formats, Stencil Buffer, Deferred Shading: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture13.pdf
- Shadowing Techniques: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture14.pdf
- Parallax Mapping: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture15.pdf
- Water Rendering: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/Water-2010.pdf
- HDR Rendering: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture17.pdf
- Nonphotorealistic Rendering: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/lecture18-2010.pdf
- Geometry Shader: http://www.csee.wvu.edu/~tmcgraw/cs570spring2010/GeometryShader.pdf